Wednesday, April 30, 2025

Weird Marketing Tactics

I'm not sure if this is dumb or not, don't roast me. I've been thinking about other things that can go into little free libraries, ever since I saw a tiktok where some artists made tiny tiny paintings and left them in their libraries. So art is one, right? My husband's work place put together a bunch of children's stem kits to distribute in little free libraries. Hm.

To my little feral self, zines are a perfect fit in little free libraries. I'd love finding a zine in a little free library. (I actually did find one, I took it, it was awesome.) So I got a bunch of small posters printed at the public library, and I've been distributing them in little free libraries. If it's a library close to a place of buisness, I assume it's got more people coming in and out and I drop double.


Pictured: one of my drops. The bottom thing I'm pointing to is a flier for Warp Zine, the top thing is one of my husband's stem kits. I deliver a bunch by bike and have to drive the rest around town. My city's bikeable if you're creative, but it's 1) large and 2) not entirely safe to bike to every single place I'd need because cars go vroom. Those are my bike gloves in the picture, I'm not cool enough to just walk around with fingerless gloves.

So the obvious marketing benefit is that people are getting sent to the latest issue of Warp Zine, right? Right now, that's free advertising for anyone who's featured in Warp Zine. It could be me someday soon! But I still want to give Kentucky Developers some good karma out there.

I'm trying to think of other cool stuff to drop in little libraries, it seems like it could go hand in hand with indie dev stuff. Given that this blog is probably gonna hit video game fans, my two indie dev ideas are either direct advertisements for games or, if you're developing something narrative based, developing some comic zines to go with the story and drop those in little libraries. Get creative, and then leave me ideas in the comments, because right now I'm super into this idea.

Wednesday, April 23, 2025

Warp Zine Issue 1 Available NOW!

Hey! The Kentucky Developers have put out their new zine, Warp Zine Issue 1! You should come see:
Click here to read it! I already mentioned my tutorial ~~. I'm in particular excited over the world building article. I don't want to spoil too much, go read!

Wednesday, April 16, 2025

Please Laugh

I was working on a request for my board game tutorial, where a user wanted the piece to be able to bounce back if it hit the end and still had some roll left. You all, when I tell you I worked for four days solid to try and figure out why the piece was moving where it was moving! First, it made me realize that I need to do an episode where I talk about the Godot debugger. 🤔 But the debugger wasn't actually being helpful in answering the questions I had. Second, I wound up writing this absolutely spectacular slop:
So, this is kinda nonsense. I'm showing you because I'm hoping it helps. I know that print statements aren't excellent debugging practice, but I actually got the answer doing this, and also???? Print statements can be deleted, it's not that serious.

Wednesday, April 9, 2025

Warp Zine Issue 0

Y'all! The Kentucky Game Developers published their own zine! You can read the first issue right here on Itch.io! I'm so proud of them.

Then they asked me to submit to the second issue, and help edit it too, and I'm like hol up becaue I'm only so smart 😵‍💫

But we did it, and you can see the next issue right here

This is what I made, I made a Godot tutorial (you can guess why they asked me, Queen Princess of Open Source,). Since it's a zine I wanted it to have that sick zine aesthetic, so I typed everything out, then cut and paste it up. Zine making takes more glue than I thought it would.