Last year I made tons and tons of Delia stickers at the library. This year, fair's fair, I had to make some Wendys.
You can pick some up at Game Harvest this year, whenever it is. I have plenty ... I doubt I'll run out in my lifetime.
Last year I made tons and tons of Delia stickers at the library. This year, fair's fair, I had to make some Wendys.
You can pick some up at Game Harvest this year, whenever it is. I have plenty ... I doubt I'll run out in my lifetime.
New game at Makealotl Music: In Tune Lagoon! Kick a lilypad, hear a pitch. Help Delia sort the pitches from lowest to highest.
My friend gave me this idea at last year's Game Harvest when they asked if Makealotl did ear training. I was like, oh, not yet, but it can!
I wrote the pixel art piece. This Warp Zine has my favorite Ward and Zina to date, though
I FELL DOWN A RABBIT HOLE solving this problem! The best explanation I found is here:
Honestly, GOATed, very simple and clear. It's mostly a few settings. But what if you want to click through? NAD LABS has another tutorial, click here, where he gets that working using some Polygon2D nodes, but I couldn't get it.
I dug around forever, and finally tripped over this in the Godot docs: Click here to read about mouse pass through
Long story short, the polygon method works great on Linux and Mac, but not Windows, which I'm currently on. Barf.
You CAN get it working in Windows! Look at this reddit post.
Howmstever, the Windows solution:
So if you're making a game, are you expected to have a Windows version and a Linux/Mac version? Honestly, yes. That wouldn't be super weird.
... maybe I'll stick to making web games.
You'll probably see a familiar pink axolotl through the issue. Good. Behold her.
I don't know what to write for the next one. I'd like it to be an activism something or other, but I gotta decide.